tag:blogger.com,1999:blog-386214334999886956.post3953091432204479278..comments2024-03-11T17:44:56.806-07:00Comments on Lufuclad: Alternate statsUnknownnoreply@blogger.comBlogger40125tag:blogger.com,1999:blog-386214334999886956.post-86733239190479284522020-05-17T15:02:48.018-07:002020-05-17T15:02:48.018-07:00I was wondering if you could make a version for ma...I was wondering if you could make a version for mac computers? and if you cant is there any way I can make it playable on my Mac Mojave OS such as an outside proggram. i tried to use The wine loader program but it gave me an error that read something along the lines of<br /><br />"FATAL ERROR in Fragment Shader compliation ShaderName shd_pal_swapper_XP<br /><br /><br />Pixel shader not compatible with this device <br />at gml_Script_palXP_init<br />------------------------------------------------------------------<br />stack frame is<br />gml_Script-palXP_init (line -1)<br />gml_Object_game_Create_0<br /><br /><br />If anybody knows what that means and can help me I appreciate it a ton!ZenVVeaverhttps://www.blogger.com/profile/15874127835993869747noreply@blogger.comtag:blogger.com,1999:blog-386214334999886956.post-3627063435109392002020-05-16T09:16:36.882-07:002020-05-16T09:16:36.882-07:00corruption? for the other statcorruption? for the other statgavk1https://www.blogger.com/profile/16397451509953973599noreply@blogger.comtag:blogger.com,1999:blog-386214334999886956.post-14939330528459811782020-05-15T14:48:22.510-07:002020-05-15T14:48:22.510-07:00aggression/malice could be cool as it could add a ...aggression/malice could be cool as it could add a lot of situations to the game.<br /><br />Things like monsters and bandits would have natural aggression and will attack you as soon as they see you. while more civilised creatures like towns people or slugs will just hang around places, interact with you and perhaps trade with you. though there could be some outliers like a peaceful orc that doesn't want to fight. or a slug that's pretty randy and likes to attack.<br /><br />This can be affected and changed however, for example if you harass a town enough (stealing, destroying property, etc). then the guards will attack you if you try to approach or if your particularly monstrous, then the townsfolk might try to hunt you down to imprison you. while the slugs will start defend themselves if you attack them too much. but on the other end, monsters will stop attacking you if you befriend them (offering them food, inviting them to fuck, defending their homes/nests) allowing you to visit them and perhaps even living with them.<br /><br />aggression could be a kind of short term thing, going up and down constantly depending on what you do around them. while malice could act as a long term version that influences aggression, high malice will give the character a naturally high aggression and vice versa. malice will increase if left with a high aggression for a while and lower if calmed down a lot.<br /><br />on a similar note, one idea for a stat could be corruption/lewdness. it acts similar to how it does in the game Lilith's throne, where it determines how lewd a character is.<br /><br />a high corruption stat will make characters more likely to do more lewd things, while a lower corruption stat will make them less lewd. this is unrelated to the character being good or evil, for example, a low corruption bandit will just rob you, while a high corruption villager might make advances on you or offer money. the player can be affected by this too as if the player has a high corruption, their lust goes up quicker and suffers debuffs if they haven't had sex or masturbated in a while. this can also be affected and changed, for example, an innocent village boy can be corrupted by fucking him silly, slowly becoming used to your advances and becoming more lewd (seeking you out, find him masturbating etc). as for curing corruption, perhaps there could be a church building in some towns that allows you to "clean your self of your sins" clearing you and your party members corruption.gronkus seniornoreply@blogger.comtag:blogger.com,1999:blog-386214334999886956.post-57259882819617923812020-05-15T07:30:44.502-07:002020-05-15T07:30:44.502-07:00Animosity?Animosity?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-386214334999886956.post-6401023846583017932020-05-15T02:05:37.986-07:002020-05-15T02:05:37.986-07:00maybe there could be a sub stat that emerges once ...maybe there could be a sub stat that emerges once certain criterias have been fullfilled like Obsession (following their target with onesided affection) or Sadistic tendecies for examble a mob that has raped or beaten up someone again and again and thus growing their love and agression towards same targetAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-386214334999886956.post-91300173369992200632020-05-15T01:52:21.924-07:002020-05-15T01:52:21.924-07:00there could be a meanness stat meaning it wants to...there could be a meanness stat meaning it wants to do mean things to you like pranks and teasing on the low end building up to rape or bdsm on the high end even if it has a good affection towards you or other enteties and on the directly opposite direction<br />niceness that would lead to positive behavior even on a bad relationshipAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-386214334999886956.post-88641918063828548382020-05-14T20:22:00.641-07:002020-05-14T20:22:00.641-07:00You will be able to view relationship stats and st...You will be able to view relationship stats and stuff like that from a menu.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-386214334999886956.post-7778385180493027952020-05-14T20:20:41.927-07:002020-05-14T20:20:41.927-07:00Well, main thing is you would see them interact. H...Well, main thing is you would see them interact. However you will probably be able to click on an entity and view their relationships. Traits would probably be ???, and then as relationship increases you would discover what they are.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-386214334999886956.post-75750746831830636402020-05-14T20:18:36.574-07:002020-05-14T20:18:36.574-07:00Morality would be an individual stat, rather than ...Morality would be an individual stat, rather than a relationship thing. Appeal, love, fearm etc is the unique relationship between two units.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-386214334999886956.post-74440758104541754772020-05-14T17:21:44.891-07:002020-05-14T17:21:44.891-07:00Oh that makes a lot of sense actually. I guess res...Oh that makes a lot of sense actually. I guess respect could simply be one of the more unique "traits" that mobs could get in the form of "Respectful" then or "Disrespectful" in the opposite regard. Those could be the ones that honour or dishonour a battle instead. I guess making respect its own ovelapping stat would complicate things far too much anywayFrostedFireFlyhttps://www.blogger.com/profile/17049191593519596110noreply@blogger.comtag:blogger.com,1999:blog-386214334999886956.post-70774647397609807892020-05-14T15:49:38.381-07:002020-05-14T15:49:38.381-07:00Malice is a good way to put it. Morality could be...Malice is a good way to put it. Morality could be another. A character with low morality might try to rape anyone they come across, while a middling character might only do it if they have really high lust or if their target has a high appeal for them.<br /><br />A high morality character might almost never attempt to rape anyone.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-386214334999886956.post-7077513543267326412020-05-14T11:47:27.404-07:002020-05-14T11:47:27.404-07:00Why not 'hostility' to replace disgust.Why not 'hostility' to replace disgust.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-386214334999886956.post-75413771422531707802020-05-14T08:49:37.971-07:002020-05-14T08:49:37.971-07:00You've indicated that the player will be able ...You've indicated that the player will be able to see how another entity feels about them (it looks like you've got some kind of pop-up box planned, and it sounds like you're going to make the entity itself emote somehow), but how are you going to make relationships between entities clear to the player, without "interference" from the player also being there when they interact?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-386214334999886956.post-33949339497558128882020-05-14T08:04:41.465-07:002020-05-14T08:04:41.465-07:00Yeah Kyrieru, if you think that's a better ide...Yeah Kyrieru, if you think that's a better idea instead of every area you visit, then it's better to do that then, and yes, with "Popularity" it's actually meant as in your reputation, which shifts to what you do. (I'm not the same Anonymous as the one above me, I'm the one that suggested the "Popularity" stat)<br /><br />And, I forgot to mention, if there's a setting's menu, or a stat menu (I noticed a menu similar like that with like "Lust" and "Pleasure") maybe you could see in further detail what the entities in your current area thinks of you?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-386214334999886956.post-6042866229692760692020-05-14T07:40:36.379-07:002020-05-14T07:40:36.379-07:00Needed to program stuff to implement what I made s...Needed to program stuff to implement what I made so will be combined with next weekend. (in prev post)<br /><br />Keep forgetting to change sidebar.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-386214334999886956.post-4922278619875287552020-05-14T05:55:22.269-07:002020-05-14T05:55:22.269-07:0011 may update ?11 may update ?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-386214334999886956.post-27572069368700665912020-05-14T04:01:21.212-07:002020-05-14T04:01:21.212-07:00Reputation per zone sems like a given, especially ...Reputation per zone sems like a given, especially whith the villages and all coming up eventually. If each construction in a tile makes the adjacent tiles count as a reputation zone, villages borders may expend naturally. <br /><br />This can also tie into rivalry between villages/camps if a thresold of constructions inside a single tile makes its influence expand more. For exemple, the starting house have a radius of 1 on the map, while a group of 6 houses in the same tile gets a radius of 3 or a group of 20 constructions (house/field/shop/fountain/etc) may have a radius of 10.<br /><br />Therefore, a "capital city" full of constructions from one end of a level to the other would have a huge influance factor even if only covering just a few tiles at most. other influance zones within it's zone can choose to be allies (act like vassals) or ennemies (rebellion/invasion) so interesting inter-map movments and reputation dynamics may occur over time.<br /><br />The simplest way to check reputation and if a zone is free would be an "overlay" on the map you can switch to. With basic info like the average hostility of entities in the tile (danger level) and the ratio between creatures and intelegent beings (wile area/village). As for zone themselves, who control the zone (most represented specie / owner of the most constructions) and if they got allies/ennemies (other owners listed as one or the other)<br /><br />With those things you get clearly defined tiles and zones, and extended influence that may cover caves and other wild/instance biomes to create chain reactions over needs and influance gains.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-386214334999886956.post-60142610248847154472020-05-14T02:18:47.337-07:002020-05-14T02:18:47.337-07:00The question isnt really if 0 appeal could be disg...The question isnt really if 0 appeal could be disgust, the question is if disgust should be separate, and if having both adds functionality. (aka, if 100 disgust and 100 appeal at the same time causes different behavior)Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-386214334999886956.post-82214305690382292832020-05-14T02:15:29.314-07:002020-05-14T02:15:29.314-07:00I think that would overlap too much with appeal an...I think that would overlap too much with appeal and fear.<br />If aggression is a thing, it would also have the same function, since entities would probably less aggressive if you're stronger than them.<br /><br />pretty much every other situation where respect would be raised, it would raise appeal. Only situation would be an honorable warrior raising respect when you beat them, but that seems like it would be better left to a trait, since most will become fearful. (25% fear would be about the same as respect)Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-386214334999886956.post-24719028841387368062020-05-14T02:07:12.336-07:002020-05-14T02:07:12.336-07:00Thats pretty much what love/hate will be, with 50%...Thats pretty much what love/hate will be, with 50% being considered friendship.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-386214334999886956.post-25695938327200006712020-05-14T02:05:26.565-07:002020-05-14T02:05:26.565-07:00That would be a bit different since reputation in ...That would be a bit different since reputation in that way would be more of a global thing. Maybe it would be better to have titles that are on a per-area basis? aka you fuck a lot in an area and it gives you a title that gives you a modifier with all entities. But go to a different area, and it changes.<br /><br />For other entities, each might just have one title for everywhere. (since otherwise it would take a lot of memory.)Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-386214334999886956.post-22102496276257800702020-05-13T17:20:45.001-07:002020-05-13T17:20:45.001-07:00The first example is just one example, but the ide...The first example is just one example, but the idea is that it'd be a stat that interacts with the other stats which is why it "overlaps" a little. Now I only thought of it on the fly so it's bound to need thinking through some more but another example is high respect could mean that those entities might even leave food for you when you're close. On the opposite end, an entity with low respect might actually straight up take food right in front of you on purpose. If that entity had high fear but low respect, it could be possible they become the type of enemy that sends others after you without confronting you themselves. Low fear but high respect in that case could mean that mob would still fight you, but perhaps would ask your consent instead of raping if the protag was defeated. They might even heal you up, giving you a 2nd chance instead of having to start from your base or getting captured or whatever. If you stab them in the back after they give you that 2nd chance, I could see the respect stat drop HUGELY assuming they leave you alone after that 2nd chance revival. See it opens up quite a few combos with the other stats.FrostedFireFlyhttps://www.blogger.com/profile/17049191593519596110noreply@blogger.comtag:blogger.com,1999:blog-386214334999886956.post-65405358983571381082020-05-13T17:16:08.571-07:002020-05-13T17:16:08.571-07:00how about something similar to fallout: new Vegas ...how about something similar to fallout: new Vegas where you ha a reputation chart that logs all the good and bad things you do, for example. if you clear out a lot of monsters from the local village and help them all with quests then they begin to idolise you, (giving you free stuff, "offering" themselves to you). but if you do mostly bad things (steal, rape etc) then you become a villain to them. (guards attack you and villagers run away from you.) and a mix of both makes you a sort of merciful thug. i think it would be cool to see all the roll-playing you could do with thisAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-386214334999886956.post-46533349736639969182020-05-13T12:32:13.562-07:002020-05-13T12:32:13.562-07:00I think I have a stat: What about "Popularity...I think I have a stat: What about "Popularity"? Allow me to explain: When you first start off the game, fresh, you have simply no "Popularity", but as you explore the world, that stat increases. But Popularity is sort of.. Well, let's just say, it shifts the style of gameplay. For example, if you give gifts to the entities in your world, everytime you come across, they'll think you're friendly, and start to hang around you, this'll raise the "Popularity" meter a bit, and it turns blue. (They won't enter your home necessarily). <br /><br />If you rather rape and have sex with everyone you see, the Popularity increases too, but it'll have a red-pinkish color. This determines that everyone knows you to be a "Horny protagonist" and instead of hanging around you, they'll try to pin you down and fuck you. <br /><br />If you rather attack everyone you see in self defense or just to fight, the "Popularity" increases as a black color. This color determines the entities around you that you're quite hostile and rather avoid you, instead of being around you, though.. Some entities that have the "Appealing Fighting" trait, sometimes attacks you for a fight. <br /><br />If you stay neutral (No fucking, no attacking and no gifting entities) then the "Popularity" meter increases in a yellowish color, which determines you being neutral on everything.. Most of the entities will leave you alone, doing your business.<br /><br />If you have no "Popularity" at all, then everyone thinks you're a stranger. And you'll most likely have normal gameplay having either no "Popularity" and "Neutral Popularity"Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-386214334999886956.post-4462922617610047732020-05-13T09:08:29.638-07:002020-05-13T09:08:29.638-07:00What about the "Opinion" stat? For examp...What about the "Opinion" stat? For example, if one mob met another, and they have a rather high "Opinion", they'll likely be able to be around each other more, (This also counts for the player) if one mob as a high opinion of another, most likely above 50%, they cannot hurt or attack each other, and will help each other in fights. (Opinion is considered as "Frienship")<br /><br />If one of the two mobs with their high "Opinion" faints, the standing mob could knee down, to their fallen friend. This is where the player could help them out. If you do, then you pretty much make two friends (You can drag the fallen mob over to your shack and make him or her rest on your bed, but doing so, you will not be able to sleep for the night).<br /><br />Maybe this idea could be handy if you're looking for a "Mate" to have sex with? Yes. If the "Opinion" meter reaches a certain threshold,and you helped them out, then there's a slight chance that your new friend may develop feelings for you, which gives you an oppertunity to have sex, the easy wayAnonymousnoreply@blogger.com