Lufuclad v11




Updates
- Added Dive move for dominant H. Press V to use. (currently only works on Slug)
- Added ability for H animations to have layers
- Slug H animation
- Misc changes

Notes
This more or less encompasses two updates, since allowing the player to H enemies required a bit of programming.

After using the H-move on an enemy, press C or up to thrust, and down or X to back out.

54 comments:

  1. This is very quickly turning into literally everything I have ever asked for in an H-game with this new installment! X'D

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  2. I don't get it. Monsters can rape you. You can (and surely will) rape monsters. What all the fighting is for? Will there be penalties for getting raped or benefits for raping?

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    Replies
    1. Maybe they only drop loot when killed.
      Or maybe there are some strong enemies that you can only H when you knock them down with combat first.

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    2. it's kind of why I assumed you had to be corrupted first to dominate them but I'm sure Kyrieru has a reason

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    3. Don't forget that it's a work in progress game. Kyrieru is still in the phase of implementating the base gameplay mechanics. I'd bet that there will be restriction later depending of your lust level or something like that.

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    4. The game is going to be a system were a lot of things affect each other, so until stuff in the roadmap are done, it isn't really going to make sense.

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    5. It's not letting me play it,it keeps saying can't open file

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    6. It's a zip file, so it needs to be extracted.

      If the game isn't opening, only reason would be if you didnt extract the data file with it.

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  3. I love that dive face. That's both adorable and hilarious.

    Why don't you allow Anonymous posts anymore, though? Too much anonymous hate-mail or something? Or is that just a system change?

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    Replies
    1. I dont remember changing it, so I think it was a blogger thing.
      I changed it back though.

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    2. Lufu is a new blog, so I think accounts only is the new default.

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    3. could you uh make the game for ..html5

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  4. On an unrelated note, I know this is a question about an old update, but I've just never been able to figure out how to create a new color palette. I've entered the color_mod file and created a new column, changing only what I thought to be the eye color.
    However, my created palette doesn't show up when I'm cycling through them in-game. Is there a chance you could please make some kind of diagram explaining which color groups are which? I definitely remembered to save the file after editing it, so the colors should have changed.

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    Replies
    1. fill all the empty space with blue. If it doesn't show up, the file didn't load.

      Also, it is currently limited to how many columns are there so increasing the canvas size will not add more colors. This will be fixed in a later update.

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  5. Will there be the possibility of having multiple enemies for H's? The dominant pose is perfect for a second enemy to just walk up behind and turn it into a double penetration type scene.

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    Replies
    1. Still considering ways I could do it, but I don't know for sure yet.

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  6. Hahaha jumping on the goblins transforms them into slugs

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  7. I came across two "issues":
    - When diving on the goblins, you end up with the slug animation. I assume you're aware of this one and did it so the game doesn't crash because of the missing animation set for the goblins. But hey, just in case I'm reporting it. ;)
    - You can use the dive at the top of a jump. Doing this allow you to increase your jump length. I'm not sure if it's intended or not, but If not, I could see that as an unlockable capacity or something. Could be interesting.

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    Replies
    1. Both are known.
      If I didn't make them use the slug's animation, the game would throw an error. Every enemy will have an animation so it's quicker to add the slug's temporarily.

      Pretty much anything related to controls is temporary or prone to balance changes. Right now the goal is just getting the features in, since there's nothing to balance around yet.

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    2. Yeah, as I though. :)
      Anyway, keep up the good work. Each updates you posted so far have kept me hyped for the next one. I really can't wait to see the phase 1 done… and what is planned after that :O

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    3. "dive while jumping" can offer a good amount of new platforming design. If we gain skill points on each runs lvl1 could be just dive, and lvl2 allow it while in jump too.

      Those "gameplay levels" could be a way to lock certain terrain types (shortcuts/secret areas only) to tackle other tasks first. The player could then target skills linked to secret area types they cross frequently and tailor their experience the way they feel like they wanna explore the lands to optimise the number of secret loot they take back home

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  8. I received an object draw error while fighting two slugs, not sure why really.

    FATAL ERROR in
    action number 1
    of Draw Event
    for object draw_ob:

    Push :: Execution Error - Variable Index [0,7] out of range [1,7] - -1.ddoff(100464,7)
    at gml_Script_player_draw
    ####################
    --------------------------------------------------------------------------------------------
    stack frame is
    gml_Script_player_draw (line -1)
    gml_Script_entity_draw
    gml_Script_draw_entities
    gml_Object_draw_ob_Draw_0

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  9. Will this have customizable keybinds?

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  10. I really like how cute everything is, it's like
    "here's a chibi waifu that you can name [BLANK] and here are some monsters,go be fucking adorable and fuck these things"

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  11. Gotta point one thing that was bothering me a lot in many H-games like this one: the H-scenes. They are damn long. Well, it's ok when you pursue certain activity, but once that is done and you're ready to actually play the game - seeing all that again and again without ability to skip might become an annoyance. All H-scenes seem to be skippable/stoppable for now, but the game isn't "optimised" for "one-hand-gaming" yet and not all of us are women to go on indefinitevily or hands-free. So please try to keep the balance between "certain activity" fuel and actual gameplay.

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    Replies
    1. There will be ways of skipping it while maintaining any gameplay advantage or disadvantage they would have incurred.

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  12. Since im here i might as well say:

    1) Being able to rape the monsters; AWESOME
    2) I found an odd bug: you can rapidly attack by blocking and then attacking, i mean super quick,blockattackblockattackblockattack. It's a bit of an exploit, but if your hit while doing that it crashes the game.

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  13. Imagine what Noaika is gonna be like.
    https://media0.giphy.com/media/fAykJdJ6SYSYw/source.gif

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  14. this is GOod, keep up the good work, Thank you

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  15. A great addition, raping monsters while looking cute. Looking forward to how it'll work with other mechanics.
    Also any plans for breast expansion?

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  16. Loving this so far, truly hope spider enemy be added since i got a thing for it on games like this.

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    1. Not sure if you've heard of the game, but SiNiSistar has several enemies and a map that focuses solely on spider enemies. Fair warning though, some other parts of the game contain excessive gore.

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    2. ah interesting, i'll check it out his stuff.

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  17. I'm unsure whats up with color mod not working, i have tried a fair amount of stuff and nothing appears to change it, even colouring in all the blank spaces doesnt change the last 2 color options in-engine either.

    It works fine in V9, But not V10 or 11.

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    Replies
    1. Ah, my bad. I broke it when fixing memory leaks and forgot to un-break it.

      Will fix it at some point in the next few updates.

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    2. yeah also, the slope terrains are bugged (It acts like stairs)

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    3. When and how? Doesn't happen for me, but I know it did in old versions.

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    4. it happened when i restarted the game using "R" key a couple of times.

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    5. Gotcha, you're right. I know what the problem is then. It will be fixed soon.

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  18. kinda funny how when i use the H move on a goblin it turns into a slug. i know its not a problem and stuff, but i still think its funny

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  19. This comment has been removed by the author.

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    1. Should be impossible.
      If you see patches of brighter grass, those are the zones you can enter.

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  20. Hey is the shift key locking me into my momentum and animation frame a bug or is it intended for a slow mode and it just does this by coincidence?

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  21. Really amazing addition, been waiting for that feature

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  22. There aren't enough H-games out there where you get to play the assertive role, especially towards monsters. Definitely a great addition to this game.

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  23. I don't know much abut this game, I'm a sort of lurker-follower.. Will there be ANY way to automate animations? I'm not the type that likes to actively have to work to move the animation.

    if that sounds weird, i'd rather focus on the animation than ANYTHING else, not have to move repeatedly AND make the animtaion continue with my other hand.

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    Replies
    1. Enemy animations are always automatic, and there will be a way to automate the player's animation.

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  24. Where can i play this game?

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    Replies
    1. In the links in posts. It is only in alpha.

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  25. I know this is old, but the animation of the mc skidding along the floor had me laughing in a knot. Cheers.

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