Lufuclad v19



45 comments:

  1. I love the cute sounds it makes, though 10 of them on screen at the same time may or may not change my mind.
    It looks like a fun enemy. The facehugging is nice and catching them with dive while in the air should be neat once it doesn't crash.
    Speaking of which, you could make dive work like picking up an enemy or something. When caught, enter a "wrestling" state. Press up to succ, down to fucc, attack to throw the enemy or do a divebomb if still in the air. Wait too long and it gets free, maybe depending on your stats.

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    1. I was thinking of adding a fighting game style throw, but we'll see.

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    2. IMO the dive is pretty similar to a fighting game throw already, only quicker. ATM if your sprite overlaps an enemy the grab is instant, even in the air, as long as the enemy is not attacking. You can jump, press dive, fall on the enemy and it will be grabbed.
      To make it proper throw-like just add a few quick grabbing frames if the enemy is right next to the player or if the player is in the air.

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    3. i know this is a request, but could the throw be a suplex. throwing monsters in that fashion would be so much fun

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    4. Only if the Goblins can tombstone her with their cock in her mouth.
      Nut on impact.

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    5. @Anonymous I'm just waiting for a Big Red Machine on par with the Kurovadis demon.

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  2. What's about the changelog?^^

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  3. Diving into an octupus crashes the game 100%

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  4. ___________________________________________
    ############################################################################################
    FATAL ERROR in
    action number 1
    of Other Event: User Defined 0
    for object oplayer_ob:

    ds_map_find_value argument 1 incorrect type (undefined) expecting a Number (YYGI32)
    ############################################################################################
    --------------------------------------------------------------------------------------------
    called from - gml_Script_player_y_range (line 14)
    called from - gml_Script_set_h (line 26)
    called from - gml_Script_h_entities (line 42)
    called from - gml_Object_oplayer_ob_Other_10 (line 1427)
    called from - gml_Script_run_states (line 4)
    called from - gml_Object_oplayer_ob_Step_0 (line 19)

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  5. So not actually sure if this is a bug or not or some sort of debug feature but I went to select the patch with the house on it and for some reason I hit the space bar instead of the button I wanted and it just deleted the patch instead?
    Couldn't actually visit the area anymore after than neither could I figure out how to bring it back. Maybe this is something you put in for debugging reasons but it sure surprised me.

    https://i.gyazo.com/97683dd9d3d8898581033d865aca5cef.png

    Anyway, new enemies are adorable I have to say. I gotta ask though, are they going to be egg-laying enemies or is the animation just indicating that they just deliver their sperm in large chunks? Of course right now everything looks like a dick and sperm in the x-ray but I know some of it is a placeholder until later versions.

    I also think it'd be cool with smaller enemies like with these octopus ones, diving for them actually has you pick them up instead. This way you can carry them home if you want to use them for ingredients or something or just choose to lewd them on the go.
    Speaking of lewding on the go, that gives me the idea of maybe a similar enemy that lewds you on the go but maybe can only do it if you've already been stripped naked, either slowing you down or perhaps acting as a last resort shield that will stick onto your armour-less body until it's either had it's fill of fun or has been killed by another enemy that's trying to attack you, taking the hits instead of your main health.

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  6. This comment has been removed by the author.

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  7. So cute. ^^ I hope it will continue to be updated in the future. ^^ Cheer up!

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  8. They are very cute but whatever you do don't dive on them

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  9. I just found about this game today. -Very- impressed so far. Persistency of sex is perhaps the #1 thing I look for in lewd games, and this game's x-ray and womb filling hits that niche dead on.... you know, as opposed to a game where you get fucked and after it's over, it's like nothing ever really happened.

    Some ideas that came to mind all surrounding that feature:
    - When they cum inside you I notice an overflowing effect splashing over the ground. Could be nice polish if that only started happening if you're beyond capacity.
    - A graphical effect of leaking cum while walking around, maybe leaving decal upon the grass in your wake and partially draining from what's in the womb.
    - Differing womb sizes. Slowly getting filled up is hot, only makes me wish it took a bit longer to draw it out longer (especially if you add larger enemies that may otherwise fill that thing in one climax). Maybe the womb could permanently get bigger the more it subjected to being filled to capacity.
    - Making the x-ray bigger to enjoy seeing more of the vagina down below.
    - If there's magic, one kinky lil' idea would be to treat cum in the womb like a battery source to fuel certain spells. It would give more purpose to the dive domination to give yourself a refilling.

    And speaking of the dominate dive attack, nice work adding that in. That sort of sets this game apart from many other games like it. Usually it's entirely a one-sided approach.

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    Replies
    1. The whole persistance factor could really apply to leaving a trail behind. I'm sure some type of ennemies could trace your presence and start giving chase even if you're not in visual range if that was added, just like other types could react to pheromones if you're "diving into pleasure" a bit too often.

      With adequate platforming it could even be used to make them run in the wrong direction, which if no leak is added, a masturbation skill can easely get that fluid out in a more controlled fashion at the expense of having a stronger pheromone score.

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    2. There will be some effects added later when it comes to fluids and such. There will also be playstyles that utilize having more sex. The rates and stuff will be adjusted as more mechanics are added.

      In terms of the pheromone idea, that would probably be more of a specific enemy concept. Most enemies in this game will generally be doing their own thing most of the time, and not all will be out to get you (though plenty will, for obvious reasons). Enemies that are particularly after you will probably be able to track you down within a few tiles normally.

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  10. Keep up the good work, I cant wait for you to add female monster that can be h by other monsters

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  11. On top of the womb filling graphic, it'd be nice if the vaginal walls itself got gradually more and more glazed white to illustrate a creampie.

    Looking forward to future updates!

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  12. Could you add a txt with the controls to the game zip?
    Some things are a little more complicated, and looking through the blog post by post to gather the controls aint great

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  13. i got this error

    ___________________________________________
    ############################################################################################
    FATAL ERROR in
    action number 1
    of Other Event: User Defined 0
    for object slug_ob:

    audio_stop_sound argument 1 incorrect type (unknown) expecting a Number (YYGI32)
    ############################################################################################
    --------------------------------------------------------------------------------------------
    called from - gml_Script_set_hurt_fast (line 8)
    called from - gml_Script_h_x_states (line 325)
    called from - gml_Object_slug_ob_Other_10 (line 285)
    called from - gml_Script_run_states (line 4)
    called from - gml_Object_slug_ob_Step_0 (line 17)

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  14. this game is looking really good so far, and looks like it would be very fun once fully completed. however, im very confused on how the whole will work.

    here is what i got so far, its a mix of Harvest moon / star-dew valley and Zelda 2 with a bit of terraria and roguelike elements:

    the main concept is that you have a house and a farm, and you dedicate your energy to doing things like, planting and tending crops, exploring, and building stuff for your house, like in Harvest moon.
    Then on the "over-world" you can explore the world where you can encounter enemies and explore various areas represented by tiles, which take place in a 2D metroidvania/platformer style where you fight enemies, like in Zelda 2.

    the last part that im most confused about is the save/world/character mechanics. where theres like a main world thats persistent and can always be used. then there are randomly generated worlds that kinda act like mini roguelike games, where they are used for one run to gather items and if you lose thats it, but you can transfer items between worlds. and i could be imagining it but i remember you saying that there is different "character states" with different stats and stuff kinda like how terraria has separate character files and world files and items that can be transferred between them acting as a kinda new game plus (new character in an old world, old character in a new world).

    is this right? am i missing anything? please let me know.

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    Replies
    1. Thats mostly it, though there are some differences.

      All worlds will be persistent and random, and none will have gameovers/death. However, the roguelight worlds will have more dangerous threats and more harsh consequences, so it will be harder to get out of bad situations. They may also have goals (for example defeating a particular boss) that are not present in the main world.

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  15. Replies
    1. Nope, the controls just changed. I'll be including a txt file with controls from now on.

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  16. Lufuclad Enthusiast27 November 2019 at 14:25

    *Crying baby noises at the sound of 3 days past Sunday*

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    1. Gonna post it next weekend along with the H update.
      I'm working on it throughout the week a bit because I needed to get something particularity annoying to program out of the way.

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    2. Was wondering about that. Guess I don't need to check this page several times a day.

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    3. Stop spamming F5 you naughty bois. :O

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  17. it has almost been two weeks and I see no updates, am I a retard or is there really no update yet?

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    Replies
    1. I just read the post above mine, and I am sorry lol

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    2. Yeah, I should have posted that there would be a delay.

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  18. what are the controls and how do you escape after no stamina?

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    1. You have to hit F1 to restart since most of the mechanics aren't implemented yet.
      I will include a file with controls in future updates.

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  19. This comment has been removed by the author.

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  20. Hey, Kyrieru!

    Have you thought about translating the game and blog posts into other languages?
    If you're open to that, I can translate both into Brazilian Portuguese. :)

    Email: localizstuff@gmail.com

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    Replies
    1. Games will be translated into various languages. Though I'll cross those bridges when I come to them.

      Wont be translating posts though.

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    2. I see. Great! Thanks for replying. :)

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  21. when will the new update be live?

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    Replies
    1. It is.
      https://www.lufuclad.com/2019/12/lufu-v20.html

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    2. Thank you very much!

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