Shifting gears.













I've decided to postpone this weekend's update. I'm feeling a bit meh lately, so I want to sink my teeth into a more substantial set of changes.

Here is what I will be doing:

- Updating the human player to be playable again.
- Make the Cat functional as an enemy.
- Combat stance.
- Some form of  H.

Stances

One of the issues I have with this game is control schemes. I don't have enough "good" buttons to use on keyboard for all the moves and/or actions I want to be available to the player. So I will be separating combat and interaction into two different states.

While I may have other stances, for now my plan is for it to simply be a toggle between combat and non-combat. (Probably the shift button, by default, though shift may be kept as an action button, and stance may be something else.)

Combat Stance
This will include all of the player's attacks. The player will not interact with certain objects when in combat mode. This will prevent the player from using objects when they intended to attack, and will free up some buttons for extra attacks/combat functions.

This stance may also be used similar to games like Gothic, where NPCs will take note of your stance. With enemies being threatened by a combat stance.

Social Stance
In this stance, all buttons are used for interaction, and there are no attacks. Holding out items, activating objects, and other stuff will be performed in this stance. Even though the non combat stance does not have attacks, it may contain aggressive H actions, or submissive H actions.

Anyhow, that's all for now. The update may be sometime in the middle of the week, or next weekend. It will be another exception where I work on it for longer than 2 days.



44 comments:

  1. Sounds good to me, as long as we don't need to switch between the two too frequently. Especially the NPCs reacting to your stance, might open the path for "diplomacy" with enemies.
    I assume there'll be little reason for the combat stance when in friendly areas, like when farming or while in towns. If so, maybe make running during social stance pick up speed as you go, perhaps as an upgrade. When you start running it's the same speed as in combat stance, but after two or three seconds you get double the movement speed.

    Animation-wise, will it only include the idle sprite or will it also include movement sprites? If it's the latter it might be a lot of extra work. Clothes would need to fit the sprite as well.

    Will monsters have these stances? For ones like goblins and slugs it doesn't matter much, but the cat's current sprite looks laid-back. Maybe have her combat stance be sorta like the nekomata from Disgaea.

    Also, the update sticker is neat but it's probably gonna get delayed a lot.

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    1. Only idle. Enemies will have stances too, since they will also be playable. It's fairly quick since idles are the easiest animation to make.

      The update thing will get delayed every so often, but at least people won't need to ask when updates are.

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  2. I've been feeling a bit meh myself lately too. Haven't found a way to fix it, but I hope you're doing alright.

    You really put a lot of work into that cat. Was she always intended to be an enemy?

    The stance change makes sense to me, with relative actions for both mapped to the same key so they're easier to grasp (Social:generic action/Combat:attack = 'C').

    Seems like you have a lot of ideas for player functionality. Can't wait to see what you had in mind.

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    1. Yes, she was always intended to be an enemy.

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    2. That's a pity. Fast combos you can do with cat are awesome.
      How about possibility of making her a pet so you could send her instead of MC? And if she were to lose - you'd need to go and save her, or something like that?

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    3. You will be able to play as any enemy or entity. Starting next update you will be able to pick from either of them.

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    4. And did not heppen in the next update. Like it didn't. I bet it will take a bit more time then that like You Still Need To Create The Main Manu. Or Something Like That

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    5. Was mostly because programming the cat AI messed up the controls a bit.

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  3. Implementing a stance system sounds like a good idea. As you said, it would allow for a larger variety of actions to be mapped to a smaller number of buttons, and would help prevent taking non-combat actions during battle.

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  5. So many good idea it's mind blowing! yhanks for the update the game and everything else continue like this! Do you need any help maybe i can help in some way?

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  6. >Next update: Feb 3 - Feb 5.
    Like in almost a year or is that a mistake?

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  7. if we will be able to use every enemy, we will be able to find the "original" MC? (sorry for the bad english)

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    1. Probably, but it would not be implemented for a while.

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  8. I would like to recommend to you Shovel Knight's control scheme as a possible template for your own. WASD is for movement and IJKl is for action buttons. From this position, a lot of other keys are quite easy to reach such as space bar, shift, etc.

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    1. I dont like fps controls for platformers, personally.

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  9. Couldn't it be possible for the player to change the controls themselves? I am one of those who can easily get annoyed if a keybinding is poorly placed, or at least from my perspective it's an inconvenience.

    For example, with some games I prefer playing with only one hand, I use mainly the mouse so I either choose numpad, or more often keys around "IJKL", so the bindings are sort of like this for me:
    "IJKL" for movement, if up is a jump it stays "I", else (if a jump exists) I move up to "O", then "H" for attack, "GVB" for some kind of action, "N" and "M" often for anything h-content related, "ZUP" for anything else (menu probably "P").

    Just an insight of how I would do my controls in a game like this one, so if you compare it to the current ones it is a huge mismatch... I am not saying you have to change anything, rather it is a plead for more customization for the player's preference.

    But well, far more, I hate forced "QWERTY" controls, because "Y" is replaced with "Z" on my keyboard, which is more annoying if it is the action key (and I don't want to be forced to change my keyboard layout just to play a different game, not just letters are affected by it).

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    1. I forgot to give feedback to the new stances themselves... As long as there aren't too many keybindings to keep track of I think I prefer having them all laid out on the keyboard, though I have to say that stances (atleast the current "combat" and "social" ones) don't sound that bad.

      Though, glancing over my feedback, I think it would make it confusing for me if custom controls were added by some miracle and I had to keep in mind that I would rebind two, not just one, action with some keybindings.

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    2. Also, besides all that feedback from me:
      Great work you've done so far, not just is the art great, but the game never fails to get better in some way.

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    3. Keys will be rebindable down the road. However my priority with controls will almost always be to limit the number of separated keys, since more than 1-2 action keys feels awful to me, on keyboard. However I will also be trying to add keybinds for actions separate from button combinations.

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  10. I've got to buy Gothic now.

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  11. Hey there! Found this little hidden gem, and wanted to give an idea - Maybe instead of cum bar being drained instantly, maybe it should gradually deplete. After 1, it has half less, 2 25% and third would be final.
    The game is has great potential, and is going into great direction.
    I hope you don't have anything disturbing your development, and have a good day my guy!

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  12. Did you finish the update in time?

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  13. You guys need to be patient. Programming isn't easy and the dev is doing an amazing job. Let them work. Be happy the game is free. Be happy the dev is at least active.

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    1. I was just asking. But i think it may take just a bit more. But all ill say is only time will tell

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    2. I wasn't talking about anyone in particular. Just asking people to be patient. Great games take time.

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  15. Will there be an unlimited cum option? That would be nice.

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    Replies
    1. finally some yuri

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    2. "Finally, some good fucking food."
      - Albert Einstein 2k20

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  16. your game is great
    интересно если ещё русские кто за ней наблюдают

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    1. конечно есть.
      классная игрушка будет.

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  17. I shall wait patiently, with great anticipation for the next update. Would be neat if there's a futa enemy.

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