v27











Changes
-cat dominate animation. (L shift neat an enemy while they are standing and the yellow arrow is visible )
-beginning of targeting (for actions and selecting).
-enemy knockout

Notes
Shift to dominate an enemy. (currently only works when theyre standing. Later will work when theyre knocked out.)
"escaping" a dominate animation breaks the enemy.

Don't bother with bug reports, I'm generally aware of most bugs.

35 comments:

  1. Does domination also cause game to crash?

    ReplyDelete

  2. ___________________________________________
    ############################################################################################
    FATAL ERROR in
    action number 1
    of Other Event: User Defined 0
    for object slug_ob:

    Push :: Execution Error - Variable Index [0,3] out of range [1,1] - -1.thrust_back_range(100697,3)
    at gml_Script_h_x_states
    ############################################################################################
    --------------------------------------------------------------------------------------------
    stack frame is
    gml_Script_h_x_states (line -1)
    gml_Object_slug_ob_Other_10
    called from - gml_Script_run_states (line -1) -
    gml_Object_slug_ob_Step_0

    ReplyDelete
  3. This caught my attention: "later will only be possible on enemy knockout"

    I think it'd be fun to be able to dominate the same way monstergirls are able to in many other similar games. In such games, they don't need to outright knock you out, but if they can stun you (either physically, or with lust), they can take advantage.

    ReplyDelete
    Replies
    1. There will be various ways. That line was mostly referring to how you wont be able to just do it when they're just walking around/doing attacks etc.

      Delete
  4. I'm hoping for inflation for the cat next update or 2 would be nice.

    ReplyDelete
  5. To be honest, and not in discredit to your h-animations. I'm looking forward to the actual game and the adventuring aspect. It's ambitious, and promising from what you've already done.

    Very nice.

    ReplyDelete
  6. do you have any plan to make switching characters from human to cat and opposite? I really wanna new version of human player :)

    ReplyDelete
    Replies
    1. Cuz I really liked fighting action of human
      It felt like 2D Sekiro

      Delete
    2. he needs to fix the human player first

      Delete
  7. no succ
    i dont gib a bucc

    Lovely animations.

    ReplyDelete
  8. cant dominate shadow monster lol

    ReplyDelete
  9. my l shift dont do nothin how to dominate?

    ReplyDelete
    Replies
    1. Your keyboard probably doesn't register l shift it's probably broken "referring to l shift"

      Delete
    2. no cuz in last version v20 where u can jump to rape it works, so what could it be?

      Delete
  10. New dom feature is so good. Do you have plans to add close-up povs for the enemies (perhaps the goblins) so you can watch through the eyes of the goblin who fucks the PC? The missionary position would be perfect for that.

    ReplyDelete
    Replies
    1. That's a bit too ambitious.

      Delete
    2. Hm, you think? I have no idea how much work that means but i guess an idea who gets no voice dies quickly.^^

      Delete
    3. A 2D sprite can't just be rotated like a 3D model, he'd have to draw an entire new animation for each character (male and female). And that animation'd probably be larger and more complex than the current ones. That's more than double the work for each pose, even if you make the POV animations reuseable like in the current system.

      A POV like that'd be plausible only for a few, rare animations, like bosses or special events.

      Delete
    4. The only thing that would be viable would be still-images, that are not animation specific.

      Delete
  11. Is possible to remap L-Shift? , beacuse it seems that for this version doesnt work my keyboard.

    ReplyDelete
    Replies
    1. You must be near the enemy while the yellow target is visible, and they are standing.
      There is no dive move, it just does the animation.

      Delete
  12. Hey brotha man,

    Just wanted to say that you're really creating something special here! The like's of Lufuclad looks to hang amongst Crisis Point Extinction, Forest of the Blue Skin, Future Fragments, Kincaid etc. I love the animations, the colorful art style - it's damn near pixel perfect! I'm excited to see where you take this game man, thank you for your contributions to the H scene!

    ReplyDelete

  13. ___________________________________________
    ############################################################################################
    FATAL ERROR in
    action number 1
    of Draw Event
    for object draw_ob:

    ds_map_find_value argument 1 incorrect type (undefined) expecting a Number (YYGI32)
    at gml_Script_player_y_range
    ############################################################################################
    --------------------------------------------------------------------------------------------
    stack frame is
    gml_Script_player_y_range (line -1)
    gml_Script_set_h
    gml_Script_h_target
    gml_Script_enemy_draw
    gml_Script_entity_draw
    gml_Script_draw_entities
    gml_Object_draw_ob_Draw_0

    ReplyDelete
  14. Speaking of bugs, how are you doing with this pandemic going on?

    ReplyDelete
    Replies
    1. Better than most, probably, since I'm self employed and work at home.

      Delete
  15. Do you know when the next update will be posted?

    ReplyDelete