Lufu v30














Download v30

Note: Bug reports are not necessary at this stage of development.

Changes
- Mostly bug fixes
- Cat enemies now have random palette chosen
- Bunch of H fixes.
- Sound changes

Notes
Palette changing all enemies may end up leading to performance issues, so in the future it will likely be something that can be disabled.

Enemy animations will loop forever due to them not escaping each other (and due to cat not having a guage that depletes.) This will be changed later.

30 comments:

  1. Maybe only do select enemies for palette changes to help performance, like the orc might not need one, right? Either way, I didn't see this feature coming(which I should've tbh). I really love it, amazing work.

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  2. ___________________________________________
    ############################################################################################
    FATAL ERROR in
    action number 1
    of Draw Event
    for object draw_ob:

    Variable cloak_ob.entity_pal(100493, -2147483648) not set before reading it.
    at gml_Script_entity_color
    ############################################################################################
    --------------------------------------------------------------------------------------------
    stack frame is
    gml_Script_entity_color (line -1)
    gml_Script_draw_normal
    gml_Script_enemy_draw
    gml_Script_draw_entities
    gml_Object_draw_ob_Draw_0

    ReplyDelete
    Replies
    1. Not sure if this will come in handy.

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    2. "Note: Bug reports are not necessary at this stage of development."
      sometimes people don't know how to read.

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    3. I did read, I just don't know if night h animation will be the same or different for human compared to cat.

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    4. I'm assuming they mean all schedule slots for fixing new bugs are full or all common bugs are known.

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    5. If I'm not mistaken, that's a color palette error from the night enemy loading in. It looks like either its not set or the palette was set after the attempt to read the variable.

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    6. It was already mentioned in the last version that the human doesn't have an animation for the night enemy yet, thus it crashes the game (i.e. an intentional crash).

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  3. Probably already asked before, but are threesomes being a thing? I was looking at the cat's butt during her MC rape H and it's just begging for it.

    ReplyDelete
  4. Replies
    1. It always was. Blue is essentially the "no color palette" color that the sprites have just so that the difference between colors is obvious, when I'm making them.

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  5. How exactly are you implementing palette changes for these enemies such that it's causing lag?

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    Replies
    1. Adding anything costs some performance.

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    2. Are you using shaders to switch palettes?
      I don't expect any PC put together in the last 10 years to have trouble running a 100% 2D game, unless you're also planning on having a ton of particle effects, lighting shaders and fifty enemies on-screen at the same time.
      The game'll probably be more CPU than GPU intensive in the end.

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    3. changing the resolution should work

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    4. Use an engine > less low level control > roundabout methods. Palette swapping is a shader.

      And yes, the game will be more cpu intensive. That said, the guy I know who programmed the shader has a more optimized version, so I will probably swtich to it at some point.

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  6. Next Update ?

    ReplyDelete
  7. ############################################################################################
    FATAL ERROR in
    action number 1
    of Other Event: User Defined 0
    for object cat_ob:

    Variable cat_ob.kisu(100655, -2147483648) not set before reading it.
    at gml_Script_set_kisu
    ############################################################################################
    --------------------------------------------------------------------------------------------
    stack frame is
    gml_Script_set_kisu (line -1)
    gml_Script_do_thrust_sound
    gml_Script_h_x_states
    gml_Object_cat_ob_Other_10
    called from - gml_Script_run_states (line -1) -
    gml_Object_cat_ob_Step_0

    ReplyDelete
    Replies
    1. everytime i go into cat H-scenes it goes like this

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    2. Because the crash is intentional, the human doesn't have the necessary animations yet.

      Delete
  8. It's so exciting to see this game evolve. From anyone else I'd be cautious as fuck, but I can't help getting hyped when you're being so transparent about your plans for the game and how much time you're spending on it. Plus you got a bunch of other games under your belt that I love. I'm cooming.

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  9. Honestly, this game has me so hyped for whatever you do with it. The mechanics already in it are fun! I'm really happy about you releasing these little snapshots, despite whatever bugs or incomplete features are in it! I love seeing your progress, even the smallest thing is cool to see! Please don't let anything discourage you, you are doing great <3

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  10. cool, but id love to see the return of the dive, i think it would be cool to act as the reverse of being mounted by enemies where you have to keep mashing to say on the enemies.

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  11. I very much like the implementation of creatures being able to combat one another and the victor being the one to dominate. Very well done! This game looks more and more promising as time goes by.

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  12. While playing I found some fun bugs and weird stuff in the game.

    Bugs:
    -The octopus cannot harm other enemies intentionally unless it is hit by another enemy.
    -The domination animation of the cat girl with the octopus goes through her when she rides it. and it is reproduced hitting a log and that log hits it, and when the octopus comes, the semen is transferred to the matrix of the character.
    -Attract a cat girl inside the house, go to bed and start the action of sleeping and quickly press the H key that will make the girl collapse and when she gets up she will have immunity from the blows of the enemy until one presses the H key again or going outside.
    -The objects that are thrown or kicked are treated as an entity or enemy, an enemy can get angry with a log for hitting him.
    -Sometimes a crash occurs when we try to grab an object that was kicked by the enemy being very close to it.
    -When a cat girl knocks out an enemy that provoked her and starts the domination animation and we press the up key several times quickly the animation is canceled and they separate. And quickly steal her prize by riding it, she or others around stand still even without moving and will not do anything unless we hit them. If we throw the passed out enemy near them, they will back up or jump leaving space between the enemy and them.
    -The orc can sometimes get stuck in the kicking movement when hit by a log and continue to the edge of the map reaching the end and making multiple jumps and climbing beyond the camera, the alt key can teleport it and hit him. remove the trance.
    Sounds errors:
    -The octopus when knocked out will continue making sounds, the house is a suitable place.
    -When activating the voices sounds of the character in the domination animation of the cat girl the game crashes.
    -The chilling sound of midnight sometimes continues to sound when we leave the map and spend the sleeping action exploring the map and making the day go by, including when you go to sleep.
    -Sometimes in the world map the center can come out with more than 9 main areas, they can have an extra terrain with its edges poorly cut around.

    And those were some that I found while playing.

    ReplyDelete
    Replies
    1. I found out if you press Left alt you can tp the orc to you.

      Delete