Next week



Sorry for the delays. I had planned to take a break over Christmas, but I kinda just ended up working the same as usual, so January has ended up taking the bullet.

The main thing I worked on was an annoying bit of level generation code (cave generation and auto-tiling). Next weekend I'll go back to posting updates. First will be H for cat, and a couple other things.

Sorry again for the delay, will be back at it soon.


25 comments:

  1. No sweat about the delay. You don't have a patreon or such, so there's no obligation for you to put out content. People are probably worried cause you mentioned the cat'd be done before December was over in the last blog post. You've dropped projects frequently before, and you have health problems too. So it's possible for both the game and its maker to die.
    Either avoid setting "deadlines" or do update posts (like this one) sooner next time you miss one.
    Also, do you have to do the autotiling "manually" in Gamemaker? I see it has an autotile feature, but the few tutorials I've seen have you code the bitmasking yourself when doing random level generation.

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    1. It has to be done manually since the area is being randomly generated.
      GM's autotiling usually isnt used even in my normal games since it takes more tile types than I usually make.

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    2. I was curious about autotiling since in Godot the tileset object can be told to update a tile's bitmask at any time. For a roguelike I'm making, I just tell the whole tileset to update after the level is generated with one built in function. Alternate tiles with the same bitmask are supported too, and they can be set to appear at different rates. Bitmasks can be 2x2 or 3x3, and they're painted over individual tiles.
      Is there any reason you're still using Gamemaker besides familiarity? From what I've researched, Godot is better for 2D (and free), while Unity is better for 3D but works fine for 2D (like with Enter the Gungeon's 2.5D). And Godot should get a large 3D performance boost with 4.0.

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    3. The only time I'll use something else is when I eventually try 3d, at which point I'll probably use unity.

      There's no real reason for me to use anything other than GM for 2D. I've yet to encounter anything that I need to do that I can't do.

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  2. xmas be xmas.
    Expected things to pick back up around February.

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  3. Oh boy, caves generation...No wonder why you were so silent for a couple of weeks, those are annoying to get to work properly indeed. And that's without accounting for abilities stats variations that are to come. Which, is one of the main point to stress out about level design.

    Maybe have some flags about default paths, and ones ajusted for X expected abilities, so you're sure there's no forced gameover scenarios? That can also be used to make some areas of the map (further than Y map tiles from home, for exemple) to start having ability related design variations while some have not or only a certain type of variation related to the thematic cluster of tiles they're in.

    I'm pretty sure you may already have this covered, but it would be interesting to hear more about how you handle these level generation stuff, like when you posted the GIF about the attacks hitbox.

    -that one anon interested in game design and not just hentai. xD

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    1. I added in BOTW style climbing, so for the most part you won't ever get trapped.

      I am mostly handling the level generation in simple ways that are easy to program. The first goal is just to have caves with some chests, and stuff to mine.

      As the game becomes more advanced I will add things like destructible walls closing off certain items, locked doors, traps, etc.

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  4. Welcome back! You replied to comments during the downtime, and knowing you were alive at least was enough for me so I was personally fine with the delays.

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  5. No problem with the delays here either, figured you had something going on. Cave generation is horrifying, so the delays make perfect sense. Thanks for all the updates.

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  6. you absolutely gorgeous *individual* you. I hope you have good fortune since I cannot give you dunkies

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  7. Hey, no problem. I'll be looking forward to it.

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  8. Welcome back dude! I won't lie, because of the radio silence I was kind of worried something bad happened to you.

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  9. which monsters are you planing to add in the future?

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  10. Do you make the animations yourself?

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    1. I make everything but the voices.

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    2. For April Fools I want an update where you do the voices too

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  11. It's okay, you deserve it!

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  12. Mamono Assault Force24 January 2020 at 17:26

    Knowing that the chara can get preggers reminds me, will being pregnant affect stamina related actions, especially things like the BOTW climbing you plan to add? This could also play into the idea (that I THINK was mentioned, not sure) of being captured. If ye red head is thick in the belly, can make it harder to escape if being pregnant is a limitation.

    Of course, don't want pregnancy to be a chore either, though I'm sure you already have thoughts in your head that can make being preggers a 'good' thing too.

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    1. Havn't thought about it yet, to be honest. So I don't know how it will work yet.

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  13. are the next week mean the next week or the next week of the next week ?

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