Lufu v25




Changes
- New H, goblin pose, cat pose
- Womb graphic reactivated.
- Different dick graphic for each enemy.
- Enemies more persistent.
- Enemies now enter your house when nearby if you're in it.
- H now snaps to bed if nearby.
- Added ability to jump on enemies while holding jump (after releasing).
- Start in house.

-Game crashed when night enemy appears. Fixed it just now

Notes
Enemies will follow you if you enter within a certain distance. This will have more conditions later.
As furniture and other objects are added, many of them will act as surfaces for H.
Hud layers and fading will be fixed later.
Items removed for now.

61 comments:

  1. Nice! So will the furniture have different H for each one? Also curious if their will be things like dildos or stuff to maybe reduce their horniness.

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    Replies
    1. Nope. Furniture uses all the normal animations.

      As for dildos or masturbation, dunno yet.

      Delete
  2. Whoah, that new pose. Whoaaah.

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  3. damn this update is poggers

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  4. Shift just seems to spawn trees for me.

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    Replies
    1. Shift crashes the game on mine

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    2. me again, yeah you were right, shift spawns trees out side the house, in the house it crashes the game. Also the new poses smacked my sack

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  5. When the the spooky nighttime enemy fully spawns, the game crashes. Anyone else have this issue?

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    Replies
    1. ___
      ###
      FATAL ERROR in
      action number 1
      of Create Event
      for object cloak_ob:

      Variable game.(101196, -2147483648) not set before reading it.
      at gml_Object_cloak_ob_Create_0
      ###
      ---
      stack frame is
      gml_Object_cloak_ob_Create_0 (line -1)
      called from - gml_Object_cloak_form_ob_Step_1 (line -1) -

      I'm excited to fight it once it's working!

      Delete
    2. It works in the previous update.

      I guess I may as well fix it today.

      Delete
  6. Mediafire's saying the file is missing

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    Replies
    1. Awesome, keep it up. I'd really like to see a gameplay update, I know that's easy to say but I've enjoyed how your previous games play outside of H, so having a little more of a goal (for starters maybe just keeping out monsters and growing some berries to survive) is gonna be awesome.

      I dunno if it lines up with what you're thinking, but an idea I had was for the slugs impeding growth and eating your berries. Just something to add rhyme and reason to why they spawn instead of fully random. Lots of potential in this game!

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    2. Everything will have specific spawning logic later, whereas right now every room is populated with a random combination of enemies.

      Delete
  7. What's the new goblin pose? Is it the universal new pose?

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    Replies
    1. It is the same type as the slug's second pose.

      Delete
  8. Dat new goblin sex pose, dayuuum. <3

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  9. game crashes for me when i attempt to dive with lshift in the house
    ############################################################################################
    FATAL ERROR in
    action number 1
    of Create Event
    for object tree_0_ob:

    Variable game.(100758, -2147483648) not set before reading it.
    at gml_Script_object_start
    ############################################################################################
    --------------------------------------------------------------------------------------------
    stack frame is
    gml_Script_object_start (line -1)
    gml_Object_tree_0_ob_Create_0
    called from - gml_Script_spawn_object_xy (line -1) -
    gml_Object_cat_ob_KeyPress_16

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  10. left shift also appears to be spawning trees outside of the house

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    Replies
    1. cat has no dive.
      tree thing is just a debug thing

      Delete
  11. Love the new cat pose. Slug's floating in it, tho.

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    Replies
    1. That's the nature of shared poses, more or less. As I do more animations I will decide on the main purposes of each of the pose "types" and inconsistencies like the slug X cat will happen less often.

      Delete
    2. I know, I meant that lowering the slug by one pixel would be better. It might misalign with the cat's vag00 by that much, but better that than floating IMO.

      Delete
    3. i think it's better the way it currently is

      Delete
  12. the tip of the dick for the gobling is green inside but not on the sprite before putting it in same with the octopus it have blue and red skin outside but red and white inside, for the night monster when u zoom in the sex sound dissapear even if u zoom out again and the monsters belly too dissapear if zooming in

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  13. I dont know if bug reports are actually important at this point, and I'm pretty sure you noticed this already, but when you hold the up and down arrows at the same time, the catgirl flies into space. I'm really loving the animations and gameplay so far though! as always, I love your work, and can't wait for the next update!

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  14. So, the only way I found to crash is clicking the shift button, and on v24 you could crash when trying to sleep only cuz you had clothing turned on, either way pressing 1 could remove clothing and the crash would never happen.

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  15. I discovered an error that causes the game to crash
    It happens when you leave the limit of the map where there are no land names and certain areas of the interior map have invisible pieces without their textures.

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  16. And this, folks, is why you lock the door! Well, in this case you'll probably hear loud sounds before they smash it in pieces but at least you get enough time to grab your sword and put some clothes on. xD

    But seriously, this could be the first objective in this game, building a door so you know when monsters try to enter the house. Some could bypass it by the window later on, making you need to continue further build/upgrade the house.

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    Replies
    1. Or you could just kill all of them in your home territory until either find their nest or are able to establish a more beneficial and "understanding" relationship.

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    2. More creatures may wander in your territory as days advance so, really, a door is a more viable long term solution as official objectives goes... xD

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    3. Doors and home defenses will eventually be a thing. Though in the case of both hostile and peaceful enemies, you will be able to tell them/intimidate them to stay away from specific tiles and areas.

      Delete
  17. In the last update if you zoomed in, while in H animation with the reaper looking thing, it would break the animation

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  18. When will cat voice be added?

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    Replies
    1. Iunno. When I get around to it. I already have the voice files, just havn't done it yet.

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  19. So later on will there be a choice to choose between playing as the Cat or Human?

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    Replies
    1. Yes. You will be able to play as any character or enemy.

      Delete
  20. Tiny thing, but remember to set a minimum spawn distance outside the house, so a goblin doesn't just spawn on top of your front door.

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    Replies
    1. The player's house is not special, so there probably won't be limitations in this regard. Houses will be able to be placed anywhere, and enemies appear wherever they have moved to. That said, there will be ways of preventing enemies from getting that close to the house.

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  21. so we have new 1 slug pose ? that great , keep up the good work

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    Replies
    1. The slug pose is not new, but the cat got a new pose of the same type.

      Delete
  22. Another small thing, for me it seems like if you leave your house after an enemy walks in, they just kinda disappear?

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  23. Not a thing that crash the game or anything,
    but derping around by using the cat's extra attacks (up and down) made me realise she have insane air for now. Especially when quickly repeating "down" kicks after a jump, you can travel pretty far this way.

    The reason why I did start doing this is because I was stuck against a cliff by just a little outside of normal jump's range and insinctivelely searching for an attack that gives a little air. (and a single attack works perfectly as intended to reach those higher ledges in the plain biome, good job on that)

    I know it will be fixed, and that's it's only a problem because the current/debug imput conflict with climbing but it's still super funny to do! Kinda make me think of the kind of akward flappy-bird style fly a harpy character would use, because you can already get off-screen even with such a small air-boost.

    My only complain for now is the octopus pattern.
    Pretty much any way this thing moves seems to be considered an attack, so they're kinda annoying when there's two or more of them jumping around randomly. Other creatures have this little jump to say they notice you, and specific attack animations so you read them easely, but even going by if Octo "talk" or not when jumping, every each of their moves seems to be an attack or instant-grab.

    And while we're on the subject of sound...That "late night" ambiant is really omninous. Poor little catgirls, considering most cat's habits, but damn it convey perfectly the fact you better get back home quickly! I'm kinda glad we have the multi-jump for now, it kinda is a life-saver at late-night to be honest... xD

    ReplyDelete
    Replies
    1. The climbing thing is cause I added the up attack and forgot that up climbs.

      The hopping guys, they grab you if they land on top of you. I might make it so they only damage you if they land on you like that.

      Delete
    2. (same anon)
      The "grab if land on you" worked well with their old animation your character was standing, you can keep it bound to this particular situation since it work fine to make them a bit unique. It adds some personality to the creature and keep the "oh come on!" factor without putting the player in danger.

      The annoyance problem is more the inconsistance in other situations, since they lack a distinctive animation and that they make their cry or not don't seems to be a good indicator at the moment even if the intent is clearly here.

      They would need at least an anticipation/start (3-frames while their cry plays?) animation on the ground, and one (1-frame rotate sprite, as a ripost if you jump to intercept them?) in the air for players to read their actual attacks easely.
      Which ironically would make them look more menacing than they currently are yet less annoying since at least you know what they're doing.
      Rest of the time 100%grab bound to their old signature animation if land on your head, random chances of grab using other animatons if just jump past you, seems reasonable.

      Sorry if both comments came a bit rude,
      but don't worry it's not a "nerf plz" problem at all. They are fine but just need a bit more polish to not feel out of place, and wouldn't even be a problem to deal with if their moves were readable enough.

      Keep up the good work, it's never easy to work on a side project growing bigger than anticipated on top of what you can't show if you're on the main ones in the background too.

      Delete
    3. Personally I don't really think that they need a tell. They jump in whatever direction they are looking, and..well, it should always be assumed that they are going to jump, because that's all they do.

      I'll re-examine how they work when more the enemy behavior is developed beyond follow and attack.

      Delete
  24. I got a crash when I was knocked down near bed and a slug jumped on me.

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  25. The ambient sounds that play when the night creatures start appearing never seems to stop... had the creepy sound keep playing into the next day, onto the map, everywhere I went...

    Glad to see the womb graphic back, hope to see kitty getting a swollen tum from being full soon like the girl does... maybe also see the tum stick around outside of H actions. Being able to run around with a visibly round belly... :3

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  26. ¿Can you have children?

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  27. GAme crash when you use shift (dominate) when you are in the house
    shift dont work at any moment of the lufuclad version cat
    and the climb dont works also thats all the errors i see in this update

    Oh and maybe you need put a give up option when the animation of the night monster starts to restart in the house because i know you will make a title screen where you will select new game, load game, quit, options, so maybe you need put that before you start creating the title screen of the game

    Are only ideas i have dont be angry jaja and Love your work <3

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  28. That new goblin pose is very hot and neat

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  29. How do you switch from the cat girl to the human?

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