Changes
-Trees spawn in patches
-Cut down trees
-Wood item
-H-masking fixes
-Targeting changes (still kinda finicky)
-House position is now random. (preparation for the ability to place them anywhere)
Notes
I plan on adding some bushes which can be destroyed by hand, which will give you sticks.
Trees will only be possible to cut down using an axe. Cutting them down in the current matter is just to show em off.
As usual, don't bother reporting bugs. Not much point at this stage.
In this game, how many enemies are there? Do you have more?
ReplyDeleteOnly 4, currently. The current cat player is also an enemy, but cant be encountered yet, and is just playable.
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DeleteI hope to have at least 5-6 more, such as dogs or gangbanks, but that's fine. I hope you do your best.
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DeleteAre you still looking for animators, I think i might help here is some of my work:
ReplyDeletehttps://unrealworld.newgrounds.com/art
Thanks for the offer, however I'm looking for someone with the same skill level or better than myself.
DeleteI don't thinkanyone wants you having to spend your time on touch-ups and making someone else's style match up with yours. Preferably they will just be able to do it of their own accord.
DeleteMy idea was to adapt myself to Kyrieru's style, but if I get turned down, then I must get better, it's ok, thanks
DeleteDo you live stream at all or do tutorials beyond the ones already featured on your website?
ReplyDeleteEAT THE WOOD. EAT IT.
ReplyDeleteGreat work with the dom pose. I like how she hugs tightly and wiggles when grabbing, looks better than the human's.
Awesome work as always man! You've made so much progress in such a short time! One suggestion that's kinda just for fun, could it be possible to, when you cut down a tree, have it be able to do damage or crush enemies? Might add a layer of strategy to killing tougher, bigger enemies as they're introduced. Keep it up!
ReplyDeleteI like how you can spawn infinite trees and wood logs with shift, making a fun wood fight heheh
ReplyDeleteYou can eat wood, that's hilarious.
ReplyDeletebitch you can eat a bomb
Deletewhat wood anyways its just the same as grass
Anon you suck.
DeleteSpawning a whole pile of wood with Shift and waiting for enemies to catch up to you and then punching the wood is timeless fun.
ReplyDeleteI am looking foward to the next H update! Keep up the good work.
ReplyDeleteTime to amass as much wood as the bits will allow.
ReplyDeleteIt sure would be swell if we weren't forced to play as furry bait still but good work nonetheless.
ReplyDeleteOkay, it's me again. The purpose of this update is to keep the sandbox alive. It seems that this is the first surviving H-direction sandbox in the game I encountered, which is great. Of course, I think Bell is better at eating wood. Press the up and down keys at the same time to fly; the special cg still can't zoom in; if there is a monster behind the room, the monster seems to increase after coming out; the shadow will not disappear during sleep, but the position is wrong; when the player falls , The monster cannot take the initiative H, the player must press the Shift key. When the player breaks free, the monster cannot move. This is a current error.
ReplyDeletePersonally, it is recommended to cancel the wooden entity of the project, otherwise the entire map will be scattered and you may be injured. The amount of material dropped should be more, otherwise the tree will feel strong.
When the monster is knocked down, it will wake up again during the day. When the monster faints, the player can search for items on the monster and move them elsewhere (requires tools, but if you consider using a skill tree, you can do it manually). However, if the fainted monster (higher IQ monster) has the same creatures around it, he can be awakened by the same creatures (equivalent to resurrection). In addition, they can pretend to be unconscious and deceive players. If they approach the search item again, in this case, wait for the player's mandatory "education♂".
Use the mouse as much as possible, convenient when setting, convenient when selecting.
The world can be divided into three layers (one more layer than Terraria), the outer layer, the inner layer and the bottom layer. For example, if a player places an obstacle on the inner layer, the monster can still enter from the outer layer and the bottom layer. It may sound strange, but this is a new 2D form (looks like). Players can stand on three levels. Traps can be completely hidden. (increase workload)
The artwork itself is expensive, high-risk and exhausted. But once successful, its own value will be reflected (exclude all disadvantages). And, damn NCP. The current epidemic is a bit severe. We must reduce the number of dining out, change ventilation and wear masks once a week (new "trend").
Be careful(!!!)
I just tested lufu21 again. For people who have played many horizontal games, the current game is really difficult. The point is that there is no damage buffer.
ReplyDeleteThe enemy is more difficult to cope with and may struggle for a long time. Monsters can also be accidentally injured. In case of accidental injuries, they will be hit by players or directly attacked.
The blockade is only valid to the correct extent.
The game was generally smooth.
It is currently difficult to determine damage judgments. If in a blocking state, attack damage can reach 7 points. It is still recommended to use a long press hybrid attack, if the press time is too short or too long, the damage is minimal. Of course, if weapons are diversified, their frequencies will be different.
The current octopus is more difficult to handle, especially the three octopuses, and it is almost impossible to destroy the blood stick. And the capture is random, it is recommended that each monster attack and capture separately.
When the subject is in a capture action, if the player launches an attack, it is immune in most cases, so the player must dodge. Of course, it is recommended to divide monsters into several categories. Can only capture arthropods, can capture and attack primates, can only attack primates or arthropods with low IQ (only H after knocking down the player).
Struggle when falling is more troublesome, and H has side effects (struggle, attack, speed, etc.). Both of these will increase the difficulty of the game.
Creatures with higher IQs (will open and close doors, dodge, use tools, items, escape, etc.) will not actively attack unless the player provokes the opponent to stimulate the opponent (most H game enemies are in the "breeding period")
After the player is knocked down, the enemy can put Player H in place; alas; some items on him will be lost. Of course, if lucky, neutral or friendly creatures can help.
Seriously, I'm not good at joking. This is the only H-direction game that can be played like a normal game.
Thank you for the feedback and suggestions. I will consider some of them.
DeleteHowever, keep in mind that in the early stages of development, none of the game's mechanics are implemented, and so most things won't be very balanced (For example, the amount of wood per tree doesn't matter until wood has a defined use, etc).
As for bugs, I put off fixing minor problems in favor of implementing mechanics that are required for the game to be "playable", so it is usually safe to assume I know about them. It will just be a while before I have the time to fix them.
Remember the pure version
ReplyDelete1 - Will you add some NPCs or City to the game?
ReplyDelete2 - Or maybe is there a chance to have a opition to use F Character or M Character? Or Futa? I know this would take too much time.
3 - Will we have more clothes/armor?
4 - More Weapons?
5 - Hair style?
1. All entities will be npcs. Not all will be hostile. Towns and villages will be a thing.
Delete2. You will be able to play any entity. Any female will be able to become a futa.
3. Yep.
4. Yep.
5. Nope.
will you allow for mods? (to, say, add more clothes and hair styles)
DeleteCool, update sticker.
ReplyDelete