Lufu v35



Changes
-Flower trap + H (kiss type, for now, however it will use grab animation later)
-Enemies are not all hostile.
-Name jitter fix

Notes
Timing may be off for some animations due to a change.
Flower trap will be developed more later.
Later, upon meeting the player for the first time enemies will show the "?" bubble, at which point they will take a few moments to form a first impression. They will also do this with other enemies.
A bubble will show their intended behavior or action. (though maybe not for aggressive actions.)

For now it happens every time and no relationship is saved yet.



73 comments:

  1. Wow, the update is super early this time!
    Even if it's just a "?" bubble and not everyone being hostile, it's still good to see that the relationship/behavior system makes progress. Keep it up! ^^

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  2. Hello! Ummm your game is great! But can you add preg and Bois? If you reply, thank you.

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    Replies
    1. There will pregnancy and playable male characters.

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    2. Will there be multiplayer

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    3. I sincerely doubt it....

      The only thing that would even be possible would be local. Would be a bit pointless for this type of game I think.

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    4. If you do make it local, people could use things like hamachi or other services in order to play together. It would be pretty interesting since there really is not a lot (if any at all) of multiplayer games like this. Having the option is better than not having it at all.

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    5. Will the male characters have longer cum meter than the hostile creatures? Because it all makes sense right?

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    6. There's a reason there aren't many multiplayer H-games.

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    7. Male chars in general will not be as limited. The cum meter thing wont exist in it's current form.

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    8. So are you trying to program the preg, advanced cat AI, BOIS, and moar enemies (or characters)?

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    9. It will be a while before pregnancy and a playable male are added.

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    10. Well about villages that I red on one of your replies, can you H the NPCs of that village?

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  3. I mean, human playable bois

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    Replies
    1. If there's other humans in the game, probably. Just like for any other male characters.

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    2. Please have patience and wait until he's actually put in the groundwork of the game. Plenty of features will be added in the future but only when they're ready.

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  4. Replies
    1. it isnt real. it was a joke, if you wanna see the octopus press pose. find one, press H to down yourself and get caught. if its not the right pose break out of it and try again.

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    2. What have we done, this will be this game's running joke till the end now?..Well at least that makes for a good plot objective. Lufu is searching for "the legendary amulet" now! xD

      So, what such artefact could have as effect? BRAINSTORMING TIME!!!

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    3. AAAAAAAAAAAAAAAAAA

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    4. https://postimg.cc/5H9jKr89

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    5. do you have the crown tho, you need the crown
      https://postimg.cc/Yh42QsCX

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    6. This comment has been removed by the author.

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    7. Well, that was a necklace not an amulette, but you're on your way to discover more stuff.

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  5. I ran into a bunch of hostile characters near a flower, which in turn kept me getting stuck within the flower. because everytime i got free of the flower they knock me back into it. it was then i noticed the flower drains your health.

    how common is the flower?

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    Replies
    1. It would be fun if the flower undiscriminately caught other creatures too. Ones who can jump well enough could easely get around it it, while others would naturally avoid it or get caught every once in a while.

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    2. The flower appears once per map. It will have a more specific spawn method later. It will also be able to catch enemies, and it wont be stun-lockable.

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    3. i think i had a few maps without one. although it was hard to check certain maps due to how the characters of that map viewed my running past them as hostile

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  6. Will the flowers be plantable? Seeds could drop after they die, or from preg.

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    Replies
    1. That would be good actually, to set traps for others to fall into.

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  7. If a fight is going on, monsters will always assume you're the hostile one for now? If you punch a tree it's also hostile behavior to them, seems logical in this early state. If you fight once they look away they don't register what's happening, it's pretty neat for a system still incomplete to already have this nuance.

    Looks like when some hostiles are chasing you some "?" creatures just follow along and start to attack you too unless the others hits them by mistake... Which let's be honest happens all the time.

    Maybe creatures who band together should have friendly fire desactivated within their group, for the time of the agreement. That would be useful later for "friendly/ally" characters and pets. "Nothing worse than accidentally hit your dog and have it pounce on you in response!" could become a common problem otherwise. xD

    Looks like offering a log is sometimes seen as "hostile behavior" in that update. But assaulting a dizzy creature on the ground isn't. Cats have such weird standards...
    Talking of them, one did an heroic action running out of nowhere to punch a goblin about to grab my KOed character. Well, too bad she lost the fight and got to be his victim instead...Your sacrifice will be remembered, random catgirl whose I forgot to check the name!

    It's facinating how, even this early, such behaviors start to emerge already. Sure, the cas was probably just accidentally hit along the way by that one goblin whithout I noticing it, but it happened. And that's the kind of stuff I'm looking for about this game.

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    Replies
    1. If the "friendly-fire desactivated by group" happen, you may be able to make it work on one variable. If 0 or "group ID" is different, it can be hit, if "group ID" is the same it can't be hit unless:

      A) is hit by a AoE or thrown item (chance to get mad at caster unless bond is high enough, which would be hilarious seeing goblin shamans casting AoE and just being rushed by their own group for screwing up blowing them away rather than their target! xD)

      B) it answers a provocation from another group member (social behavior from mean traits, probably only happening if no fights are happening and the mean one gets bored. Again a behavior that would suit the gobs'. They're good test subjects xD)

      C) leave the group for X reasons (like their common target to be KO already, in case of a Catgirl just following along.)

      The only hard part is handeling groups ending with the same ID on different patches on the map, which isn't a problem for now but may become one once they start moving from patches to patches.

      An easy way to recognize groups may be to have different health bar colors. It may also make apparent species symbiosis (two type of monsters never attacking eachother) or species acting in pack (all of same species having a distinct healthbar color) which are intuitive warning signs for the player entering such territory.

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    2. Enemies dont attack you if you're being aggressive to something else. Only if you hit them, or if they decide to hit you after the meeting phase.

      That said, the plan is that enemies will become hostile if you attack their friends, or enemies they are affiliated with.

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  8. If the flower spawns at the edge of the map and you get caught you can keep getting thrown out towards the edge and rebound back into the flower

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    1. I had one spawn exactly in front of the house's door. Get caught everytime I leave the house. Bonus point for the house being half past the platform so you're caught each time you try to get up there (unless you land really precisely on the edge) and "escape the grab" always send you on the direction of the pit that was o the right side.

      That flower litterally rolled a perfect spot, it was hilariously unfair! But also everyone would avoid it so, no home invasion in exchange of a grab each time you leave isn't too bad I guess? xD

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  9. So any time i try to do any H with the cat it crashes and gives this error

    ___________________________________________
    ############################################################################################
    FATAL ERROR in
    action number 1
    of Other Event: User Defined 0
    for object cat_ob:

    Variable cat_ob.kisu(100681, -2147483648) not set before reading it.
    at gml_Script_set_kisu
    ############################################################################################
    --------------------------------------------------------------------------------------------
    stack frame is
    gml_Script_set_kisu (line -1)
    gml_Script_do_thrust_sound
    gml_Script_h_x_states
    gml_Object_cat_ob_Other_10
    called from - gml_Script_run_states (line -1) -
    gml_Object_cat_ob_Step_0

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    Replies
    1. that happens when you activate the voices

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  10. will all enemies do this "inspection" thing? because i think it would make more sense if the different species act differently.
    example: the goblins will attack on sight like in the old versions until you befriend them (like holding out food or not fighting back), while the slugs are peaceful until provoked and the cat girls are neutral doing what they do now

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    Replies
    1. Inspection will always happen but will be different depending on the enemy type and their stats. For aggressive entities it will still occur, but they would come to an aggressive conclusion faster etc.

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    2. There will also be other states other than combat. So the investigation stage may only last a moment before they decide that they are going to make demands, rather than fight (or run away).

      The investigation stage will also only occur the first time you meet an entity, so a goblin may attack on site after meeting them for the first time.

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    3. cool, looking forward to hoe it will turn out!

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  11. Cool update Kyrieru, you're doing great. Did you also add in a basic status menu this update or was that a prior update?

    Will the stance you take during the inspection hold any weight? Like defending or combat?

    Final thought, but I think you've might have said something on this before. Will enemies dismount after they're done with their h-scene? Or will they continue as is?

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    Replies
    1. Was added a while ago.

      Inspection will weight stats and traits. It may change a little based on stance, however I wont know till I get to that point.

      Enemies will dismount for various reasons.

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  12. Kyrieru, the flower trap is good and all but there is a problem of being stuck in it for eternity when placed in certain positions, like having the flower near a wall. The player have a chance of getting softlocked because when they escape and hit the wall, they will fall back onto the trap instead of away from it.

    Is it possible to add a cooldown to the flower trap so that it doesn't happen? 2 seconds is a good number. Also hope for you to add some x-ray to it since you can't see what is happening in it

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    Replies
    1. "the flower appears once per map. It will have a more specific spawn method later. It will also be able to catch enemies, and it wont be stun-lockable."

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  13. i like how the aerial attack is a "sex kick"

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    Replies
    1. Pretty much. Though it doesn't have the knockback angle of one.

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  14. Hey, just another anon hoping to give you some positive stuff by telling you that I've been following your work and progress and I really enjoy this whole package so far. Your shit always turns out pretty interesting, cheers.

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  15. Hey could you possibly make a mobile version?

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  16. Could inflation be visible outside of grab/sex animation? I mean that the girl would walk around with her full womb visible and inflated, might have to make a whole new sprite set but attention to detail is appreciated.

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    Replies
    1. Too early for that, clothes are not even back yet. Also, not everything shoots a metric ton of their stuff, you'd rather get such visual when you're about to get a new character (pregnancy) unless it's a really big creature.

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    2. Inflation will be visible outside of battle, on the player and on enemies.

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  17. Enemies no longer follow you inside? I kinda liked being able to lead Orcs in to play on the bed

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    Replies
    1. An idea for an alternative to them following you in, is you can add a percentage chance that, if you enter the house and go to sleep, any enemy that was still agro'd on you may appear in the house and surprise attack. Like, a rustle sound, then a '!' over her head and is in a grapple animation. (that way it doesn't even need extra animations)
      This would also allow for a future option of the build mechanic. Fortifying your home to lower the percentage.

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    2. It was broke so it was removed for now. Will be added back in later.

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  18. That flower trap is a interesting add to the game, i wonder how it's gonna work during further progress of the game development.

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  19. Sorry if you've already addressed this but have you stopped posting to your main blog?

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    Replies
    1. Yes and no. I only really post here at the moment but I will use the old blog when I release one of my main games, which I work on for the rest of my weeks.

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    2. what main game are you working on right now?

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  20. So whatever happen to the octopus putting their tentacle into the hero's mouth attack they had? Would be perfect sense you having kissing now.

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    Replies
    1. It's a very specific pose type, and I haven't decided if I will bring it back yet. It was also used for the slug's grab.

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    2. i hope so, its a hot pose

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    3. Special-condition animations are always good to have, especially for creatures that may not have the depth of interaction that intellegent species will be given.

      For the octo that pose worked fine, gave them personality and you already done the assets anyway. It would be perfect to trigger it when they fall on you (as opposed to when they hit you on the side) as their grab animation, then transition when KO or after a bit of time into the other poses. Going straight to sideway/press doesn't feel as natural/polished...

      The slug was looking more akward, but there's an easy fix for that: Hole traps. (use a shovel like if you're gonna plant something, then re-use it to make the hole bigger, maybe later cover it up, as part of the "trapper" gameplay? could be an idea)

      If the slug is at surface level or near it, it's way more believable. It wouldn't need too much rework, mostly on the girl's side. The animation could play when a character is trapped in such hole.

      Special condition animation may seems like a weird way to spend ressources, but they're like puzzles that encourages exploration and experimentation of mechanics. One may discover by mistake this animation while trapping a catgirl who gets assaulted, adding a level of surprise and exitment to the play session.

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    4. i remember a poll here a while back where people voted on if they wanted the current "pose" animations or unique animations (like in eroico). and i think the result was both. and i think this would be a good way to implement it. its also similar to how "forest of blue skin" works

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  21. Will there ever be like, a way to change the character's looks? For example, with the human character, could there ever be an option to "equip" a tail?

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  22. Considered KO states at all?

    Your overall framework and aesthetic seems super ideal for such.
    Ground-pounds, downed grapples, letting the character lie there out cold.

    Tekken style infinite-KO is very appealing to me.
    Love the work.

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  23. I really like where this game is going, also i like it how it is right now.

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  24. The Game always crashes when the Cat Girls try to rape the charakter = I

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    1. When the voice is turned on , all the animations with the cat girl crashes the game. So , i suggest you turn off the voices for the moment being so there won't be any crash regarding the cat girls

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    2. Pretty much anything that's not on by default isn't fully implemented yet.

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